Gamification for Learning, Performance & Change By Jesse Harris & Laura Pickel

Create irresistibly engaging activities that improve retention and boost performance
Games

Gamification for Learning, Performance & Change By Jesse Harris & Laura Pickel For Immediate Digital Download!

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What you'll learn

  • Create irresistibly engaging activities that improve retention and boost performance
  • See how we've creating learning games for some of the world's most recognized brands
  • Learn how to remix your favorite games for learning
  • Create while you learn with five real-world applications designed to jumpstart projects you're working on
  • Learn 25+ game mechanics

Requirements

  • Basic understanding of course design
  • Everyday supplies to prototype solutions (paper, Post-Its, pens, markers, tape, etc.)

Description

Ready to change the game?

If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.

In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.

You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.

We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.

Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.

Who this course is for:

  • Instructional designers, teachers, & professionals looking to create more engaging courses
  • HR professionals hoping to make meetings and workshops more interesting
  • Managers & leaders who want to have more fun with team activities & off-site strategy planning sessions
  • Anyone interested in game design for learning & change

Course content

Welcome

  • Laying out the game board
  • Getting started
  • How to access activities
  • ACTIVITY: Getting started

A Serious Look at Fun & Games

  • My AHA! moment
  • Why games?
  • ACTIVITY: Why games?
  • A gamification skeptic speaks
  • ACTIVITY: Thinking critically about fun

Design Thinking for instructional design

  • Designing for failure
  • Prototyping & Design Thinking
  • ACTIVITY: Prototyping & Design Thinking

GAME MECHANIC #1: Points & Scoring

  • On your mark …
  • VIDEO: Understanding Points & Scoring
  • WORKOUT #1: Points & Scoring

GAME MECHANIC #2: Badging

  • VIDEO: Understanding Badging
  • WORKOUT #2: Understanding Badging

GAME MECHANIC #3: Randomization

  • VIDEO: Understanding Randomization
  • WORKOUT #3: Randomization

GAME MECHANIC #4: Competition & Cooperation

  • VIDEO: Understanding Competition & Cooperation
  • WORKOUT #4: Competition & Cooperation

GAME MECHANIC #5: Roleplay & Simulation

  • VIDEO: Understanding Roleplay & Simulation
  • WORKOUT #5: Roleplay & Simulation

Game mechanic lighting round: 25+ more mechanics!

  • VIDEO: Understanding Additional Mechanics (Lightning Round)
  • Additional game mechanics resource

Reflection & ending the game

  • The Finish Line
  • ACTIVITY: Reflection

Instructors

Jesse Harris, SPHR
People Director & Gamification Instructor

Jesse is the founder of MyJobisFun and a Director of People at Virgin Orbit, where he leads the Learning & Development, Recognition, and Engagement programs for Sir Richard Branson's rocket company. He also teaches classes and workshops for Stanford Continuing Studies and the Stanford d.school. He specializes in program design and development and transforming boring events into memorable experiences. He also crossed off a big bucket list item by winning big on The Price is Right.

Jesse earned a master’s in Learning, Design, and Technology from the Stanford Graduate School of Education, a graduate certificate in entrepreneurship from Stanford’s Graduate School of Business, a bachelor’s in Anthropology from The University of Texas at San Antonio. He is a Gallup-certified Strengths Coach, and received accreditation as a Senior Professional in HR (SPHR) in 2009.

Jesse brings his in-house experience leading Talent and HR teams at Virgin America, Alaska Airlines, Virgin Orbit, and Texas’ largest private employer, H-E-B. He has taught classes and workshops for Stanford, UTSA, and the Chief Learning Officer executive forum. He was named one of the 50 Top Leaders in Learning & Development – Americas by Corinium.

Laura Pickel
Learning Experience Designer at Lyft

3 parts design nerd, 4 parts passionate educator, 2 parts biker extraordinaire

Laura is a Learning Experience Designer at Lyft and an Ideo U teaching team lead. In past lives, she's been a User Experience Designer at SAP, taught at the Stanford d.school, and has conducted hundreds of design thinking workshops.

When she's not teaching people about using game mechanics for learning or interview techniques for empathy work, Laura can be found competing in triathlons, riding hundreds of miles on her bike for fun, or hunting for the best gluten-free bakeries around.

Gamification for Learning, Performance & Change By Jesse Harris & Laura Pickel, What Is It Included (Content Proof: Watch Here!)

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